Friday, December 3, 2010

**** The five examples ofstorage devices ****


1.Hard disk drive

Hard disk drive
Hard disk platters and head.jpg
Interior of a hard disk drive
Date invented December 14, 1954[1]
Invented by An IBM team led by Rey Johnson

A hard disk drive[2] (HDD) is a non-volatile, random access device for digital data. It features rotating rigid platters on a motor-driven spindle within a protective enclosure. Data is magnetically read and written on the platter by read/write heads that float on a film of air above the platters.
The first HDD was invented by IBM in 1956. They have fallen in cost and physical size over the years while dramatically increasing capacity. Hard disk drives have been the dominant device for secondary storage of data in general purpose computers since the early 1960s.[3] They have maintained this position because advances in their areal recording density have kept pace with the requirements for secondary storage.[3] Form factors have also evolved over time from great standalone boxes to today's desktop systems mainly with standardized 3.5-inch form factor drives, and mobile systems mainly using 2.5-inch drives. Today's HDDs operate on high-speed serial interfaces; i.e., serial  ATA  (SATA) or serial attached SCSI (SAS)

 

 

2.Buffalo network-attached storage series


 



Buffalo network-attached storage series
Kuro-box pro.jpg
The Kuro-Box Pro
Manufacturer Melco
Type Network-attached storage
Operating system Linux
CPU PowerPC, MIPSel, ARM
Connectivity 100BASE-T, 1000BASE-T
The Buffalo network-attached storage series are network-attached storage devices.[1] They can be modified[2] into miniature general purpose Linux-based computers. The LinkStation and TeraStation are intended for the general public, while the Kuro Box is intended for expert hackers as a cheap platform for Linux development.

3.Carbon capture and storage


 



Schematic showing both terrestrial and geological sequestration of carbon dioxide emissions from a coal-fired plant
Carbon capture and storage (CCS), alternatively referred to as Carbon capture and sequestration, is a means of mitigating the contribution of fossil fuel emissions to global warming, based on capturing carbon dioxide (CO2) from large point sources such as fossil fuel power plants, and storing it in such a way that it does not enter the atmosphere. It can also be used to describe the scrubbing of CO2 from ambient air as a geoengineering technique.
"Carbon capture and storage" has also been used to describe biological capture and subsequent storage of atmospheric CO2, such as the burial of "biochar"—the end product of "pyrolysis", the decomposition of organic material by heat in the absence of oxygen. However, the term is more conventionally applied to non-biological methods of capturing carbon dioxide from combustion at the source.
Although CO2 has been injected into geological formations for various purposes, the long term storage of CO2 is a relatively new concept. The first commercial example is Weyburn in 2000;[1] integrated pilot-scale CCS power plant was to begin operating in September 2008 in the eastern German power plant Schwarze Pumpe run by utility Vattenfall, in the hope of answering questions about technological feasibility and economic efficiency.
CCS applied to a modern conventional power plant could reduce CO2 emissions to the atmosphere by approximately 80-90% compared to a plant without CCS.[2] The IPCC estimates that the economic potential of CCS could be between 10% and 55% of the total carbon mitigation effort until year 2100 (Section 8.3.3 of IPCC report.[2])
Capturing and compressing CO2 requires much energy and would increase the fuel needs of a coal-fired plant with CCS by 25%-40%.[2] These and other system costs are estimated to increase the cost of energy from a new power plant with CCS by 21-91%.[2] These estimates apply to purpose-built plants near a storage location; applying the technology to preexisting plants or plants far from a storage location will be more expensive. However, recent industry reports suggest that with successful research, development and deployment (RD&D), sequestered coal-based electricity generation in 2025 will cost less than unsequestered coal-based electricity generation today.[3]
Storage of the CO2 is envisaged either in deep geological formations, in deep ocean masses, or in the form of mineral carbonates. In the case of deep ocean storage, there is a risk of greatly increasing the problem of ocean acidification, a problem that also stems from the excess of carbon dioxide already in the atmosphere and oceans. Geological formations are currently considered the most promising sequestration sites. The National Energy Technology Laboratory (NETL) reported that North America has enough storage capacity at its current rate of production for more than 900 years worth of carbon dioxide.[4] A general problem is that long term predictions about submarine or underground storage security are very difficult and uncertain and CO2 might leak from the storage into the atmosphere.
When applied on plants which use biomass, the process is known as bio-energy with carbon capture and storage. This has the potential to be used as a negative carbon emission technique, and is by some regarded as geoengineering.



4.Energy storage

The Llyn Stwlan upper reservoir and dam of the Ffestiniog Pumped Storage Scheme in north Wales. The lower power station has four water turbines which can generate 360 MW of electricity within 60 seconds, an example of artificial energy storage and conversion.
Energy storage is accomplished by devices or physical media that store some form of energy to perform some useful operation at a later time. A device that stores energy is sometimes called an accumulator.
All forms of energy are either potential energy (e.g. Chemical thermodynamics, gravitational, electrical energy, etc.) or kinetic energy (e.g. thermal energy). A wind-up clock stores potential energy (in this case mechanical, in the spring tension), a battery stores readily convertible chemical energy to operate a mobile phone, and a hydroelectric dam stores energy in a reservoir as gravitational potential energy. Ice storage tanks store ice (thermal energy) at night to meet peak demand for cooling. Fossil fuels such as coal and gasoline store ancient energy derived from sunlight by organisms that later died, became buried and over time were then converted into these fuels. Even food (which is made by the same process as fossil fuels) is a form of energy stored in chemical form.






Random-access memory (RAM) is a form of computer data storage. Today, it takes the form of integrated circuits that allow stored data to be accessed in any order (i.e., at random). "Random" refers to the idea that any piece of data can be returned in a constant time, regardless of its physical location and whether it is related to the previous piece of data.[1]
The word "RAM" is often associated with volatile types of memory (such as DRAM memory modules), where the information is lost after the power is switched off. Many other types of memory are RAM as well, including most types of ROM and a type of flash memory called NOR-Flash.




**** The five examples of outputdevices ****



1.Micro controller

 
The die from an Intel 8742, an 8-bit microcontroller that includes a CPU running at 12 MHz, 128 bytes of RAM, 2048 bytes of EPROM, and I/O in the same chip.
A microcontroller (sometimes abbreviated µC, uC or MCU) is a small computer on a single integrated circuit containing a processor core, memory, and programmable input/output peripherals. Program memory in the form of NOR flash or OTP ROM is also often included on chip, as well as a typically small amount of RAM. Microcontrollers are designed for embedded applications, in contrast to the microprocessors used in personal computers or other general purpose applications.
Microcontrollers are used in automatically controlled products and devices, such as automobile engine control systems, implantable medical devices, remote controls, office machines, appliances, power tools, and toys. By reducing the size and cost compared to a design that uses a separate microprocessor, memory, and input/output devices, microcontrollers make it economical to digitally control even more devices and processes. Mixed signal microcontrollers are common, integrating analog components needed to control non-digital electronic systems.
Some microcontrollers may use four-bit words and operate at clock rate frequencies as low as 4 kHz, for low power consumption (milliwatts or microwatts). They will generally have the ability to retain functionality while waiting for an event such as a button press or other interrupt; power consumption while sleeping (CPU clock and most peripherals off) may be just nanowatts, making many of them well suited for long lasting battery applications. Other microcontrollers may serve performance-critical roles, where they may need to act more like a digital signal processor (DSP), with higher clock speeds and power consumption.


2.Hardware random number generator


This SSL Accelerator computer card uses a hardware random number generator to generate cryptographic keys to encrypt data sent over computer networks. These devices are used millions of times daily to provide security for credit card purchases and other financial transactions over the Internet.
In computing, a hardware random number generator is an apparatus that generates random numbers from a physical process. Such devices are often based on microscopic phenomena that generate a low-level, statistically random "noise" signal, such as thermal noise or the photoelectric effect or other quantum phenomena. These processes are, in theory, completely unpredictable, and the theory's assertions of unpredictability are subject to experimental test. A quantum-based hardware random number generator typically consists of a transducer to convert some aspect of the physical phenomena to an electrical signal, an amplifier and other electronic circuitry to bring the output of the transducer into the macroscopic realm, and some type of analog to digital converter to convert the output into a digital number, often a simple binary digit 0 or 1. By repeatedly sampling the randomly varying signal, a series of random numbers is obtained.
Hardware random number generators differ from pseudo-random number generators, which are commonly used in most computers. These pseudo-random number generators use a deterministic algorithm to produce numerical sequences. Although these pseudo-random sequences pass statistical pattern tests for randomness, by knowing the algorithm the numbers can be predicted. Therefore pseudo-random number generators are not suitable for cryptographic applications because they are vulnerable to cryptanalytical attack. So in high security applications like producing random keys for military and business encryption systems, hardware random number generators are used.
Random number generators can also be built from "random" macroscopic processes, using devices such as coin flipping, dice, roulette wheels and lottery machines. The presence of unpredictability in these phenomena can be justified by the theory of unstable dynamical systems and chaos theory. Even though macroscopic processes are deterministic under Newtonian mechanics, the output of a well-designed device like a roulette wheel cannot be predicted in practice, because it depends so sensitively on the micro-details of the initial conditions of each use.
Although dice have been mostly used in gambling, and in recent times as "randomizing" elements in games (e.g. role playing games), the Victorian scientist Francis Galton described a way to use dice to explicitly generate random numbers for scientific purposes in 1890.
Hardware random number generators are often relatively slow, and they may produce a biased sequence (i.e., some values are more common than others) that requires debasing

3.Kickstart (Amiga)


 
 
Kickstart 3.1 ROM chips installed in an Amiga 1200.
Kickstart is a commonly used term for the bootstrap firmware of the Amiga computers developed by Commodore.
Most Amiga models were shipped with the Kickstart firmware stored on ROM chips. Its purpose is to initialize the Amiga hardware and core components of AmigaOS and then attempt to boot from a bootable volume, such as a floppy disk.


4.Wireless access point


Industrial Wireless Access Point
In computer networking, a wireless access point (WAP) is a device that allows wired communication devices to connect to a wireless network using Wi-Fi, Bluetooth or related standards. The WAP usually connects to a router, and can relay data between the wireless devices (such as computers or printers) and wired devices on the network.
Industrial grade WAPs are rugged, with a metal cover and a DIN rail mount. During operations they can tolerate a wider temperature range, high humidity and exposure to water, dust, and oil. Wireless security includes: WPA-PSK, WPA2, IEEE 802.1x/RADIUS, WDS, WEP, TKIP, and CCMP (AES) encryption. Unlike home consumer models, industrial wireless access points can also be used as a bridge, router, or a client.

5.Remote graphics unit

A diagram illustrating the RGU concept
A remote graphics unit (RGU) is a device that allows a computer to be separated from some input/output devices such as keyboard, mouse, speakers, and display monitors. The key part being remoted is the graphics sub-system of the computer.

**** The five examples of input devices ****

1. Mouse (computing)

A computer mouse with the most common standard features: two buttons and a scroll wheel, which can also act as a third button
In computing, a mouse is a pointing device that functions by detecting two-dimensional motion relative to its supporting surface. Physically, a mouse consists of an object held under one of the user's hands, with one or more buttons. (Although traditionally a button is typically round or square, modern mice have spring-loaded regions of their top surface that operate switches when pressed down lightly.) It sometimes features other elements, such as "wheels", which allow the user to perform various system-dependent operations, or extra buttons or features that can add more control or dimensional input. The mouse's motion typically translates into the motion of a cursor on a display, which allows for fine control of a graphical user interface.

 

 2.Keyboard

QWERTY keyboard on a laptop.
A keyboard layout is any specific mechanical, visual, or functional arrangement of the keys, legends, or key–meaning associations (respectively) of a computer, typewriter, or other typographic keyboard.
Mechanical layout 
The placements and keys of a keyboard.
Visual layout. 
The arrangement of the legends (labels, markings, engravings) that appear on the keys of a keyboard.
Functional layout 
The arrangement of the key–meaning associations, determined in software, of all the keys of a keyboard.
The mechanical keyboard merely sends key codes to the associated computer; software in the computer, usually part of the operating system, totally determines how the codes are interpreted, and this can be changed in software. It is usually possible for an advanced user to change keyboard operation, and third-party software is available to modify or extend keyboard functionality.

3.Stylus (computing)

A smartphone being operated with a stylus.
In computing, a stylus (or stylus pen) is a small pen-shaped instrument that is used to input commands to a computer screen, mobile device or graphics tablet. With touchscreen devices a user places a stylus on the surface of the screen to draw or make selections by tapping the stylus on the screen.[1]
Pen-like input devices which are larger than a stylus, and offer increased functionality such as programmable buttons, pressure sensitivity and electronic erasers, are often known as digital pens.[1]
The stylus is the primary input device for personal digital assistants.[1] It is also used on the Nintendo DS game console.[2] Some smartphones, such as Windows phones, require a stylus for accurate input.[3] However, devices featuring multi-touch finger-input are becoming more popular than stylus-driven devices in the smartphone market;[4] capacitive styli, different from standard styli, can be used for these finger-touch devices (iPhone, etc.).
Graphics tablets use styli containing circuitry (powered by battery or operating passively by change of inductance), to allow multi-function buttons on the barrel of the pen or stylus to transmit user actions to the tablet. Some (probably most) tablets detect varying degrees of pressure sensitivity, e.g. for use in a drawing program to vary line thickness or color density.
The first use of a stylus pen in a computing device was the Styalator, demonstrated by Tom Dimond in 1957.[5]

 

4.Game controller

PlayStation 3's game controller
A game controller is a device used with games or entertainment system used to control a playable character or object, or otherwise provide input in a computer game. A controller is typically connected to a game console or computer by means of a wire, cord or nowadays, by means of wireless connection. Controllers which have been classified as games controllers are keyboards, mice, game pads, joysticks, etc. Special purpose devices, such as steering wheels for driving games and light guns for shooting games, are also game controllers. Devices such as mice and keyboards can be emulated with a game pad through the use of programs such as 'JoyToKey'.
The main function of a game controller is to govern the movement/actions of a playable body/object or otherwise influence the events in a video or computer game. The type of controller used in a game depends on the genre of the game being played (i.e. Steering Wheel controllers for driving games, yoke like for flying, etc).

5.Digital pen

A Wacom digital pen
A digital pen is an input device which captures the handwriting or brush strokes of a user, and digitizes them so that they may be downloaded to a computer and displayed on its monitor. The data can then be interpreted by handwriting software (OCR) and used in different applications or just as graphics.
A digital pen is generally larger and has more features than a stylus. Digital pens typically contain internal electronics, and have features such as touch sensitivity, input buttons, memory, Bluetooth transmission capabilities, and electronic erasers.[1] Some models can be found on graphics tablets made by manufacturers such as Wacom, while other models are tablet-less, such as those using Anoto technology, which works on paper or other surfaces such as whiteboards. Polyvision sells a product called eno which uses the Anoto dot pattern and digital pen technology.

Private vs. public following

Private vs. public following

My Expectation to my teacher

  • you really accept all the student that you handle every time we have an activities...
  • just be patients  all the time.     
  • as students and teacher have the attitude of respecting,understanding and participate of what the teacher do for us like the assignment as a student we must accept what the teacher told us.
  • you sir hope that you will give a high grade to the students then give a chance if to those students failed.
  • hoping for this 2nd semester your always be a good teacher to us.........
  • thanks a lot and God Bless...more blessings...more power to you....
  • hope na dili nmu me pahirapan of this subject....
  • gud luck to me...heeeehehehe...    :